

If you made it this far all you have to do is save the file and open the game, the keybinds are listed inside the code but i'll list them here just incase you have trouble reading them. If all went correctly the MSIL editor should look something like this with the 'System.Single UnityEngine.Time::get_timeScale()' being the first untouched lineįor anyone curious what this is doing its actually removing the condition that these keybinds are only active during the debug edition of the game, after making these modifications the debug keybinds will be active in any version of the game (to nop a line highlight it inside the MSIL editor, right click and select 'Nop Instruction(s)', my lines are already nop'd but this screenshot should get across the general idea

Remember to craft these in the Slime Lab. In-game my graphics are not pixelated like this XD I had to snip the photos from my steam screenshots.

NOTE: Yes I know the pictures are pixelated. You need Treasure Cracking Level 2 to open this Treasure Pod. When outside next to the teleporter on the other side of the hole, turn left and make your way across these islands.Īfter jumping over the islands you will find steps, make your way up the steps and you will see the blue Treasure Pod that contains the Spring Pad. When inside go to the hole directly in front of you on the other side of the grotto. The Other Thing.įirstly go to the grotto on your ranch. In this guide I will show you where to find and unlock the Spring Pad in Slime Rancher.
